


We are a small team from around the world with no obligation to publishers or outside interests. With years of meticulous design and research we authentically recreate the feeling of real world driving. Yet the physics are as accessible to drive with a keyboard or gamepad as they are with a full racing wheel, and realism is not compromised in any way.Įnvironments and vehicles in BeamNG DRIVE are hand-crafted with passionate attention to detail. The driving feel is authentic and visceral, and crashes are realistic and violent. Our physics simulate every part of a vehicle in real time, resulting in realistic, dynamic behaviour. For more information check out the documentation.Īs of January 1st 2017, ReShade is open sourced under the terms and conditions of the BSD 3-clause license! You can help development with your own contributions via the official GitHub repository.BeamNG DRIVE V.0.3.05 (2013) PC (2013) PC īeamNG DRIVE is a realistic, immersive driving game offering near-limitless possibilities.

ReShade 5.0 introduced a powerful add-on API that makes it possible to write add-ons for both ReShade and the games it is used with. Write your shaders just once, they'll work everywhere, regardless of your target being Direct3D or OpenGL: ReShade takes care of compiling them to the right shader model and language (HLSL, GLSL or SPIR-V). The syntax is based on HLSL, adding useful features designed for developing post-processing effects: Define and use textures right from the shader code, render to them, change renderstates, retrieve color and depth data, request custom values like timers or key states. ReShade features its very own shading language and compiler, called ReShade FX. NET Framework 4.6.2 or higher installed is required. ReShade supports all of Direct3D 9, Direct3D 10, Direct3D 11, Direct3D 12, OpenGL and Vulkan.Ī computer with Windows 7 SP1, 8.1, 10 or 11 and.
